分類搜尋: Market

[翻譯] Defenders Quest By the Numbers

Today I’d like to talk a little bit about the marketing strategy and sales results for Level Up Labs’ latest game, Defender’s Quest: Valley of the Forgotten. Though our game was only released this January, we have already received significant critical acclaim and brisk sales beyond our wildest expectations, and wish to offer any information from our experience which might help other independent game developers succeed.
今天我要說明有關於我們團隊Level Up Labs最新作品Defender’s Quest: Valley of the Forgotten的市場策略與銷售結果。雖然我們的遊戲今年一月才剛釋出,我們就已受到顯著的喝采,持續成長的銷售也超過我們最好的預期。因此我希望能提供我們的經驗給其他的獨立製作者參考。

[翻譯] Kongregate users hate demos — but will buy your game all the same

In a new feature, independent developer Lars Doucet writes that his team’s Defender’s Quest was criticized on popular Flash portal Kongregate, but once users got into the demo version, they became the biggest source of revenue.
獨立製作者Lars Doucet撰寫了他團隊的作品Defender’s Quest被知名Flash入口網站Kongregate的玩家批評但那些玩家卻願意付錢買他們的demo版本.

[2009] 從XBLA談小成本開發門檻

寄件者: <NDark.bbs@bbs.gamer.com.tw> 收件者: <ndark@ [...]

[2003] 這個網址有說明 ESRB 分級的說明

寄件者: <NDark.bbs@bbs.gamer.com.tw> 收件者: <p76924 [...]

[翻譯] Jeff Ward/Analysis: Is There Money To Be Made In Indie Games?

譯按:本篇文章是Jeff Ward在2009發表在gamasutra.com的文章,其中探討了獨立遊戲資金的困境。非常值得獨立遊戲開發者好好思考。

Gamasutra深度分析,資深遊戲開發者Jeff Ward撥開獨立遊戲開發的經濟模型的帳慕並告訴我們冷酷的現實。

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