Introduction

[節錄翻譯] Lex 回應他的讀者 是否應該堅持 Unity 開發者之路


[節錄翻譯] Lex 回應他的讀者 是否應該堅持 Unity 開發者之路

Should I continue working as a Unity developer? – A letter from a reader

縮網址:http://wp.me/pBAPd-xy
原文連結:https://lexmelotti.com/game-dev-blog/2017/03/should-i-continue-working-as-a-unity-developer/

[編按] 已徵得作者同意翻譯

巴西開發者 Lex Melotti 回應他的一位印度讀者。他正抉擇於,在印度,該去最近出現的不少遊戲新創公司 以 Unity開發者 之路前進,還是到IT產業求一份 C# .net 的職務,也就是標題所言 “是否應該堅持 Unity 開發者之路"

以下僅節錄翻譯回信部分:

India must be in the same situation Brazil was when I started in the game industry. In this case you can expect several startup companies to fail and close in the next few years, while some others will rise and shine. The thing is, you can’t predict which ones are going to succeed. And that can be very frustrating. Maybe you already have some game companies in India that you know and would like to work at, maybe you don’t or they’re far from your home city. Either way, getting a job in the game industry now could be very risky. But if you do, in the next few years you could become an expert in the area with good job offers.
印度的狀況像是當時我進入遊戲產業的巴西一般。這樣的情況,數年之後會有幾間新創公司會收掉關門,當然也會有幾間崛起發光發熱。但事實是,我們沒辦法預測未來,哪一間有機會成功。作這樣的抉擇常令人沮喪。也許印度有幾間能去的遊戲公司,還需要離鄉背井,但對一個遊戲產業的求職者來說充滿了風險。但至少,接著幾年這個產業可以把你訓練成為一個專家,接著就能有更好的工作機會。

For reference, Brazil is still growing, but it’s been 10 years and we still don’t have giants here yet, no companies here make AAA games. You can’t even think about comparing them to IBM, Accenture and others you mentioned. But there are already good paying job opportunities around the country. I’m looking for them right now and some look really promising. I’ll have to move though, there’s nothing close to where I live. Only big cities like São Paulo, Porto Alegre and Curitiba.
以巴西的狀況來作比較,它這十年持續在成長,但這段時間走過我們都還沒有生出一間舉足輕重能夠作出三A級遊戲的公司。但目前確實在這個國家有不少高薪的好機會,但都需要我搬家到像聖保羅等的大城市。

My advice would be this. If you’re not sure, get a job in C# .NET but continue to develop some things in Unity during your free time. Make your own games, start building up your portfolio. There’s much more into game development than just coding, and that will help you learn about it. If you’re an experienced C# programmer (.NET or not) and also have a portfolio with released games, then you’re as fit as anyone to apply for a game developer job. Even as a Senior in some cases. This way, when you find it’s the right time (maybe you’re getting bored from your job), start applying for game jobs and see what you can get.

我的建議是,假如你不是很確定的話,就去找 C# .NET 的職位,運用你的閒暇作自己的遊戲,建立自己的作品集。作品集比起只是寫程式會有更多機會進遊戲產業。假如你是一個有經驗的 C# 程式員,同時有發表過遊戲的作品集。你會比其他人更適合擔任遊戲開發者的職缺。甚至以資深的職位晉用。以這樣的路線進行,當時機來臨(或是當你覺得工作開始無趣),就可以試著找作遊戲的工作。

Care though. If you want to build a portfolio, you HAVE TO RELEASE the games you work on. Prototypes, codes snippets and game ideas aren’t as good as released games. So, when you’re planning your personal projects, think small, start small, because things will get dirty before you know it. And you have to see it through. Don’t think about monetization for your first project. Just focus on making a complete game, from start to finish. Then add something else to your second game. And maybe start monetizing on your third release. If you’re not good with art but a good programmer, think about it and focus on game ideas that can make your skills shine. Don’t make it harder on yourself.
提醒,假如你想要建立作品集,你必須試著發布產品。原型,程式碼,跟企劃案都不會比上架產品有效。所以你必須試著作些長期計畫,從小企劃開始思考,從小案子開始,因為沒作過的事情多半超乎自己想像複雜。然後堅持到底。別想第一個案子就賺錢。專注於完成遊戲,開始到結束。試著在第二個遊戲加入一些東西,第三個時就可以加入營收項目。如果你的美術能力不夠好,就試著專注於新點子上,想辦法讓你的技術能力在遊戲上突顯出來。不要事倍功半。

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