About NDark

Hello Visitors,

My name Teng Chih Jen (NDark), I’m a game developer, a software engineer, and a fencing learner of HEMA at Taiwan.

Linkedin: http://tw.linkedin.com/in/ndark/

  • Programming: C/C++ (10 years); C# (5 years); JavaScript and MySQL (2 years); Java, Obj-C, Delphi, Lua (elementary, less than 1 year).
  • Platforms&API: Unity, Cocos2d-x, OGRE, node.js, OpenGL.
  • plugins&sdk: Google Play, Facebook, IntoWow, Party Track, Pnote, SimpleJSON, NGUI.
  • Game AI engine implementation experience.
  • Game project management.
  • Game engine implementation experience.
  • Computer graphics, design pattern.

Programmer

@ Auer Media & Entertainment Corp. Apr. 2015 – Mar. 2017

# Project W, a strategy mobile game project. (mobil, Unity, iOS, android)

news: https://gnn.gamer.com.tw/1/140981.html

facebook fans page: https://www.facebook.com/AuerW/

  • Design network module and implement protocols for communicating with server (with total 249 test cases for 89 protocols).
  • Continuous synchronization for protocols’ documentation(Google Spread Sheets,Trello Cards,SVN files)
  • Implement parts of UI flow. (NGUI) , and apply TDD when implement login process.
  • Design tile-search algorithm ( with graph theory and 34 test cases )
  • Setup Jenkins for daily build ( for Unity with Android ).
  • Implement plugins for Unity with iOS and android (Objective-C and Java).

00014771750001477172


# (Localization) Hortensia Saga 蒼之騎士團 (mobile, cocos2dx, android, iOS, Google Signin sdk, Facebook sdk). (1.0~1.2.3)
## The link of iOS platform: https://itunes.apple.com/tw/app/id1019441205
## The link of Android platform: https://play.google.com/store/apps/details?id=com.sega.hortensiasaga.tw
## The Facebook fans page is here: https://www.facebook.com/hortensia.tw

Hortensia Saga 蒼之騎士團

7tsjui1Hortensia Saga 蒼之騎士團

mnltk8oHortensia Saga 蒼之騎士團


(Contract) Lead Programmer

@ Gugame ( Gugame.net ) , Sep. 2014 – Feb. 2015.

[project is cancelled]

LiasDiary LiasDiary2

Co-Producer

@ Kowloonia Limited ( kowloonia.fourn.net ), March 2013 – Feb. 2015.

(revision and maintain) Age of 1911 ( https://sites.google.com/site/kowloonia/ )

AgeOf1911_1AgeOf1911_2AgeOf1911_3

Revolutionary of the Sun (中山立志傳, https://www.facebook.com/RevolutionsOfSun ).

RevolutionaryoftheSun_1 RevolutionaryoftheSun_2 RevolutionaryoftheSun_3

Taiwan War ( protype game using CoCoEsEs System, http://c.mofang.com.tw/guonei/122-10043566-1.html )

20140821-01 20141018_1 20141018_3

(Part Time) Lecturer

# (Part Time) Lecturer @ Yuan Ze University, 30 Hours, March 2015 – Jun 2015.
# (Part Time) Lecturer @ Kaohsiung University of Applied Sciences, 15 Hours, March 2015.
# (Part Time) Lecturer @ Taiwan University of Science and Technology, 6 Hours, Dec. 2014.
# (Part Time) Lecturer @ Industrial Development Bureau, Ministry of Economic Affairs ( http://www.moeaidb.gov.tw/ ), 275 Hours, May 2013 – Oct. 2013.

Indie game developer

Dec. 2012 – Feb. 2013.

Kobayashi Maru Commander ( http://kobayashi.gadgetapp.net )

Kobayashi Maru Commander Open Source Project ( https://github.com/NDark/KobayashiMaruCommanderOS )

KobayashiMaruCommander

Nov. 2015 ~ Now

Die Uhr: a Deutsch learning app(1.0~3.0).

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Senior Software Engineer @ Vismile Inc.( www.vismile.com.tw ), May. 2012 – Nov. 2012

Senior Software Engineer

@ International Game System ( www.igs.com.tw ), Apr. 2010 – Apr. 2012.

(Maintain) Sangokushi Taisen ( China series )( http://sanguo.igsgame.com/ ).

(Editor) Hero of Robots ( http://herorobots.igsgame.com/ ).

Funny Table ( http://arcadeheroes.com/2012/08/14/funny-table-by-igs-on-location-test-in-tokyo/ )

Associate Engineer

@ Electronics and Optoelectronics Research Laboratories, Industrial Technology Research Institute ( www.itri.org.tw ), Jan. 2006 – Mar. 2010.

  • 2006:Research of High Dynamic Range Image.
  • 2008:Multi View Model Reconstruction and Texturing.
  • 2009:Skeleton Matching Algorithm and Interactive Tool.
  • 2009:Stereo Vision and Augmented Reality in Furniture.

B.D. and MS. of Computer Science and Information Dep.

@ National Cheng Kung University ( http://web.ncku.edu.tw/bin/home.php?Lang=en ). Sep. 1999 – Sep. 2005.

Major in computer graphics.

2001:XenoGalaxia, The 3rd Award @ Chung-Hwa Software Contest 2001 ( http://www.iicm.org.tw/activity/20010514/ )

ZenoGalaxia
2002:Sole Survivor, The 2nd Award @ Chung-Hwa Software Contest 2002 ( http://www.iicm.org.tw/activity/20020327/index.html )

SoleSurvivor
2003:俠盜正傳廖添丁, The Good Game Award @ 4C Digital Design Awards 2003 ( http://iicm.org.tw/activity/20030320game/index.htm )

Liao

Volunteer Projects

Volunteer Translator @ Caravaneer 2 (Indie game, http://caravaneer.gamesofhonor.com/caravaneer2.php ), 2012 – 2014.

Volunteer Member @ Game Outcomes Project (Survey project,
http://www.gamasutra.com/blogs/PaulTozour/20141216/232023/The_Game_Outcomes_Project_Part_1_The_Best_and_the_Rest.php
), Oct. 2014 – Jan 2015.

Publication

(Talk) Game Development from Thinking Co-work 2.0 (2014) @ Taipei Game Developer Forum 2014
Video: https://www.youtube.com/watch?v=Th3gMEVGbFo
Slides: https://www.slideshare.net/secret/ua8ZxBZWjuw4P2

(Article) My Game Software Management Experience (2012)

http://www.gamedev.net/topic/624005-my-game-software-management-experience/

This article is about the management of a game software project. It’s a combination of personal experience in my previous projects and a course of PMP at DCI( http://www.dci.org.tw/ ).

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