[翻譯] 基本的錯誤回報:撰寫重現步驟的秘訣

As a QA tester, a bug report is one of your most important forms of communication. There is a lot of information to pack into each one, including details about the test environment, description, expected outcome, and actual income. However, without providing the instructions on how recreate the issue, developers have little chance of getting to the root of the problem and fixing things. That’s why writing the steps to reproduce a bug are so crucial. For those who are new to the process, here are a few tips for effectively writing instructions on reproducing bugs.


[翻譯] The Structure of Fun: Learning from Super Mario 3D Land’s Director

It’s hard to pinpoint the most interesting thing about last year’s release of Super Mario 3D Land for the Nintendo 3DS. Was it its successful proof-of-concept for stereoscopic 3D gameplay? Was it the fact that the game was the first portable Mario developed by the main Mario team?
很難指出去年Nintendo 3DS平台上釋出遊戲Super Mario 3D Land的最有趣的地方在哪裡。

These things are important. But it might well be that the most interesting thing about the game is that it started over from scratch on the concept of what a 3D Mario game is. Director Koichi Hayashida, who works at Nintendo EAD Tokyo, developed the game as though it were the first 3D Mario game ever made, jettisoning much of the legacy of the series post-1996.
更另人覺得有趣的是這款遊戲開始讓我們從頭開始思考3D瑪莉歐遊戲的概念是什麼。任職於Nintendo EAD Tokyo的製作人Koichi Hayashida開發這個遊戲就像第一個3D瑪莉歐一樣,並捨棄這個系列1996年之後的一些包袱。


[翻譯] Let’s talk about why QA sucks

Your QA team doesn’t have a career path though. Quality assurance is one of the most important aspects of game development, and all we encourage our QA staff to do is move “up and out" of the QA slog, if we inspire them to move up at all. Many QA professionals talk about “getting out" and moving to the production or design path. Don’t you want good QA folks to keep doing QA? Shouldn’t they enjoy and want to start in their jobs? Isn’t there something wrong with this picture?