Market

[翻譯] Defenders Quest By the Numbers

Today I’d like to talk a little bit about the marketing strategy and sales results for Level Up Labs’ latest game, Defender’s Quest: Valley of the Forgotten. Though our game was only released this January, we have already received significant critical acclaim and brisk sales beyond our wildest expectations, and wish to offer any information from our experience which might help other independent game developers succeed.
今天我要說明有關於我們團隊Level Up Labs最新作品Defender’s Quest: Valley of the Forgotten的市場策略與銷售結果。雖然我們的遊戲今年一月才剛釋出,我們就已受到顯著的喝采,持續成長的銷售也超過我們最好的預期。因此我希望能提供我們的經驗給其他的獨立製作者參考。

Market

[翻譯] Kongregate users hate demos — but will buy your game all the same

In a new feature, independent developer Lars Doucet writes that his team’s Defender’s Quest was criticized on popular Flash portal Kongregate, but once users got into the demo version, they became the biggest source of revenue.
獨立製作者Lars Doucet撰寫了他團隊的作品Defender’s Quest被知名Flash入口網站Kongregate的玩家批評但那些玩家卻願意付錢買他們的demo版本.

Artist

[2009] Emitter 2.1 – ActionScript粒子特效引擎

粒子特效算是遊戲很重要的一種特效~
我開發了一個叫做Emitter的ActionScript 3.0粒子特效引擎
能夠用在Flash遊戲、動畫、網站與互動介面上

Emitter開發到現在已經快要一年了,版本為2.1
我的目標是讓Emitter成為Flash粒子特效的主流工具之一~
(目前的Flash粒子特效龍頭是flint, particle sun和partigen)